Seth Mase

A goddess-favored mage investigating the mysteries of the Puncture


Str 12, Con 16, Dex 13, Int 20, Wis 12, Cha 10


AC: 24 (+4 level, +5 int, +1 Staff of Defense, +4 Bloodcut Leather +2)

Fort: 20 (+4 level, +3 con, +1 racial, +2 Cloak of Resistance +2)

Ref: 22 (+4 level, +5 int, +1 racial, +2 Cloak of Resistance +2)

Will: 20 (+4 level, +1 wis, +1 racial, +2 class, +2 Cloak of Resistance +2)

Max HP: 59 (29 bloodied; surge value 15, 9 surges/day)

Passive Perception: 15, Passive Insight: 20

Basic melee attack (Staff): +7 (+4 level, +2 Staff of the war mage, +1 str), 1d6+2 damage

Basic ranged attack (magic missile): +11 (+4 level, +2 Staff of the war mage, +5 int), 2d4+7 damage


Raging Storm, Toughness, Linguist, Action Surge, Skill Focus (arcana), Armor Proficiency (leather)

Notable Skills

Arcana (+17), Diplomacy (+9), History (+14), Insight (+10), Religion (+14)

Languages Known:

Common, Draconic, Goblin, Giant, Supernal


Seth Mase is the local hero of the town of Zaradene, having protected it from various threats throughout the years, and thrice-winner of the Zaradene Tournament of Skill. A favored hobby of his is pottery, though that has been somewhat supplanted in recent times by the study of alchemy and magical items. His home is – or was – where he did most of his research, in a recently-constructed library in which he houses many of the tomes he recovered from the lair of an ogre mage in times past.

Whether his library still exists is open to question – he is currently returning to Ansalon following his post-Puncture adventures (see Seth’s Ansalon campaign for details.) He is committed, however, to learning the new rules of magic in the altered multiverse, and to – hopefully soon – be back to researching and practicing the creation of magical items and alchemical compounds.

Seth Mase

Seth's Ansalon Lyrcyon